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Old Mar 30, 2006, 10:17 AM // 10:17   #1
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Default Virulence 'spike'

I was thinking of making a virulence 'spike'. To shatter around conditions


1. M/
Fevered Dreams [elite]
Phantom Pain
Shatter Delusion
.....

2. N/
Virulence [elite]
Consume Corps
.....

3. M/
Migraine [elite]
Conjure Phantasm
Power Spike
Power Drain
Signet of Weariness
.....

4. N/
Spitefull Spirit [elite]
Faintheartedness
Malaise
Parasitic Bond
Suffering
.....

5. N/
Tainted Flesh [elite]
Well of Profane
Well of Suffering
Putrid Explosion
Consume Corps
.....

6.7.8. Normal Monks backline


The idea is to create a very heavy pressure degen build. Scatter around deep wounds, poison, disease and weakness. The curses necro spreads around hexes and the migraine targets a monk, preferably the 1 who has martyr or purge conditions.

Pls give some critics or advices about this build. It's just in the drawing board face atm.
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Old Mar 30, 2006, 10:25 AM // 10:25   #2
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I fear that the single migraine mesmer will have his migraine stripped as a priority. Also in HA there are a lot of Restore Condition monks which basically mean a build which relies completely on conditions without chained signet of humility is unlikely to work imo.
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Old Mar 30, 2006, 10:33 AM // 10:33   #3
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Not to mention Martyr, which in this case would be even more powerfull.
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Old Mar 30, 2006, 10:57 AM // 10:57   #4
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This is meant to me a pressure build. The big amount of conditions and some hexes that need to be removed, recuire a lot energy from the monks. Eventually some people will drop. I agree though that martyr is a big problem, but maybe if u put 2 fevered dream mesmers and 2 virulence necros in it, you could double the amount of 'spikes' so that martyr would still be reloading when the 2e spike strikes.
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Old Mar 30, 2006, 02:30 PM // 14:30   #5
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removing hexes gives monks energy in HA, and martyr destroys any conditions build, martyr is just too good against it.
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Old Mar 30, 2006, 03:03 PM // 15:03   #6
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i shall tell you something, ive already made this build. But it's far more worked out (only run in unrated GvGs). But if you want to make it work vs a martyr put the fevered dreams on the martyr monk cuz if he uses martyr whit fevered on him he gets it on himself (starting to get the point?) fevered dreams will activate and bam the condition on everyone near the martyr. (but this wont work on a very good martyr monk since he wont stand near his teammates then)

But a other problem is, when they get the hang of your build they wont ball up or anything like it anymore.

and for RC well havent really worked that out yet but so far you should put it on the RC monk aswell but, RC monks will eventually burn up their nrg.

Last edited by Zeldawind; Mar 30, 2006 at 03:05 PM // 15:05..
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Old Mar 31, 2006, 01:52 AM // 01:52   #7
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shouldnt you throw fragility in this build somewhere.

that should screw around with both martyr monks and rc monks.
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Old Mar 31, 2006, 08:06 AM // 08:06   #8
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Quote:
Originally Posted by Kwisatz_Haderach
shouldnt you throw fragility in this build somewhere.

that should screw around with both martyr monks and rc monks.
yeah i was thinking that 2. Maybe a well placed fragility on the martyr monk would kinda hurt him.
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Old Mar 31, 2006, 08:16 AM // 08:16   #9
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1. Stick a Signet of Humility on one of the mesmers to shut down Martyr of Restore. It's silly to try to fight elite condition removal without some kind of shutdown.

2. You need some way to deal actual non-degen-based damage. 2 monks with a bar that consists only of Heal Party > this build. If you've got a warrior or two running around finishing off low targets your degen becomes a lot scarier. Otherwise it's pretty easily controllable.
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Old Mar 31, 2006, 09:10 AM // 09:10   #10
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Whit fragility you would see the attack coming way to soon, was my thought.
And about the RC, you dont need to bother about that. The Rc monk needs to remove 4 conditions of maybe 4 or 5 players, its a huge pressure on his energy which will let him burn out in no time. The idea of putting Fevered dreams-virulence on the Martyr monk is pretty smart. I didn't thought about that yet. But the fact that the team would scatter if they starting to get the build is only an advantage. The opponent constantly needs to worry about not being to close to eachother and starting to run around all over the place, which disables them of attacking or doing something else usefull.
I also thought this build would be more usefull in HA because you have smaller spaces there and you would have the advantage of the element of surprice...
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Old Mar 31, 2006, 09:17 AM // 09:17   #11
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Quote:
Originally Posted by Wasteland Squidget

2. You need some way to deal actual non-degen-based damage. 2 monks with a bar that consists only of Heal Party > this build. If you've got a warrior or two running around finishing off low targets your degen becomes a lot scarier. Otherwise it's pretty easily controllable.
Warriors would get diseased to easily..
Having 5 or 6 people in a team who have a degen of 8 pips would give a handfull of work for all the monks. I've also never seen a party whit 2 monks constantly spamming heal party. If you have some controll over martyr, the heavy pressure dealt on the opponents, would make them drop some people evantually.
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Old Mar 31, 2006, 09:52 AM // 09:52   #12
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Quote:
Originally Posted by Schrale Kerel NL
And about the RC, you dont need to bother about that. The Rc monk needs to remove 4 conditions of maybe 4 or 5 players, its a huge pressure on his energy which will let him burn out in no time.
RC removes ALL conditons from the target and heals for each one removed. When the person has alot of conditions, this is a massive heal. 5 energy for a monk that has nothing else to do but remove conditions (no warriors in build = bored prot monk) is very easy to keep up.

Quote:
Originally Posted by Schrale Kerel NL
Warriors would get diseased to easily..
You have tainted...

Quote:
Originally Posted by Schrale Kerel NL
Having 5 or 6 people in a team who have a degen of 8 pips would give a handfull of work for all the monks. I've also never seen a party whit 2 monks constantly spamming heal party. If you have some controll over martyr, the heavy pressure dealt on the opponents, would make them drop some people evantually.
The only form of shutdown you have in the build is a single migraine mesmer, who is going to have a hard time shutting anything down by himself.

You dont need 2 heal parties to counter the degen if no other pressure or shutdown is being used, not to mention the other team will most likely not be sitting back watching you use skills.
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Old Mar 31, 2006, 10:22 AM // 10:22   #13
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Why aren't degen builds worth it?

Because just about everyone these days runs at least one Ether Prod/Heal Party Elementalist. Against a degen build they can just about compltely counter your degen solo, if they devote all of their energy to it. And they can do it stood waaay far back, just in radar range, where you wont be able to touch them.
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Old Mar 31, 2006, 11:34 AM // 11:34   #14
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Quote:
Originally Posted by JR-
Why aren't degen builds worth it?

Because just about everyone these days runs at least one Ether Prod/Heal Party Elementalist. Against a degen build they can just about compltely counter your degen solo, if they devote all of their energy to it. And they can do it stood waaay far back, just in radar range, where you wont be able to touch them.
I'd have to disagree with that JR. As much as that may be true in GvG, in HA its not really the case.
Although i do agree that degen builds like this are fairly weak. Generally if i ever run a build with heavy degen ill swap out one of the casters for a warrior who can just run around beating on targets adding a lot more pressure than a caster would. If there is a warrior in this build then the monks have to consider wasting energy on aegis, guardian etc. it also forces them to be mobile; with your current build they will literally be able to stand there and figure out exactly what to do versus your build.

Last edited by art_; Mar 31, 2006 at 12:12 PM // 12:12..
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Old Mar 31, 2006, 11:35 AM // 11:35   #15
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Maybe a build complete depending on conditions isnt the best build....
but u still have the element of surprise, and it is still fun to try it some time. But why would you put a tainted necro in a party after all the things you just said about countering conditions etc....
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Old Mar 31, 2006, 12:10 PM // 12:10   #16
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Quote:
Originally Posted by art_
I'd have to disagree with that JR. As much as that may be true in GvG, in HA its not really the case.
Although i do agree that degen builds like this are fairly weak. Generally if i ever run a build with heavy degen ill swap out one of the casters for a warrior who can just run around beating on targets adding a lot more pressure than a caster would. If there is a warrior in this build then the monks have to consider wasting money on aegis, guardian etc. it also forces them to be mobile; with your current build they will literally be able to stand there and figure out exactly what to do versus your build.
Woops, thats what I get for forgetting which section this is in. I agree, my point doesn't stand up in HA.
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Old Apr 01, 2006, 05:10 AM // 05:10   #17
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The Virulence "spike" was usually done with fragility. It usually went fragility/phantom pain/shatter delusion/virulence
It was called the frag bomb, (gotta love those fps references) But nowadays, you'll rarely see a heavy condition build just because martyr and RC is running rampant in ascent.
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Old Jul 26, 2006, 10:29 AM // 10:29   #18
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ok i have been working on a build working around Fevered Dreams . This is just some of the things i have came up with, and i think it may help out your build. First think of haveing the mes use arcane echo so u dont need to have 2 mes with Fevered Dreams on the team. and u might want to have a ranger with some skills that gives out some daze. A hole team with daze on them would really slow down the casting and healing on there side. Then u might want to think in the way of an assissan build that can kill any healers on there side. If the right build is made the other teams monk will be dead fast and unable to help out his team,and that just overloads the other monk on the team.

Last edited by ShadowSix; Jul 31, 2006 at 04:16 PM // 16:16..
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